1956: Ninja Hayate PS1 \\ Options & full playthrough!
Checking out the options and then playing through Ninja Hayate, the second game disc in Taito's Japanese PS1 two-disc Toei-animated LaserDisc arcade game compilation release "Time Gal & Ninja Hayate"--in the emulator DuckStation in Windows!
Ninja Hayate was known as "Revenge of the Ninja" in a Western port for Sega CD!
My other PS1 games playlist: • smbhax's other PS1 adventures!
0:00 - start
1:01 - Dip Mode (options)
6:40 - playthrough
25:16 - ending
26:28 - credits
26:56 - wrap!
Ninja Hayate is WAAAAAY more generous on inputs than Time Gal; in Time Gal, I felt like I barely had time to react to most input indicators as I tried playing through--pretty much died on almost every one at least once--whereas here, I COULD play on reaction to the on-screen indicator; heck, it felt more generous even than the games in Dragon's Lair Trilogy (PC/Steam) in terms of time; not only that, a few times here I DEFINITELY accidentally clicked the action button (Circle) instead of a direction on the d-pad--but it passed the input check anyway and let me keep playing! = oo
There's a slight quirk with this earlier indicator, though--usually, input isn't accepted until a bit of time AFTER the indicator appears, so very often I'd do the input when the indicator appeared, but nothing would happen; then, I would generally just do it again, and the second time would be the RIGHT time or something and it would work; I tended to forget to mash away at the newfangled DIAGONAL directional inputs for some reason, so stumbled more with those, but eventually sorta got the hang of it.
Another thing that seems to work better even than the DLT games is the arrow/button indicator placement, where the button appears in the center of the screen, and the arrows appear toward the matching side, instead of in a cluster in the lower middle as in DLT; and the arrows might also be a bit larger than in DLT. Combined with the more limited, less flashy animation here, it was actually possible to watch the animated scenes! Whereas in DLT, I had to laser-focus on the guide cluster UI, and any animation I was able to see was only out of the corners of my eyes, and was often so flashy it was pretty distracting!
(Note that on the default, ACTION, setting for the "SIGN" option, the only indicator for roughly when you need to make an input is the word "ACTION" appearing in the middle of the screen. : P I played with "SIGN" set to "ARROW.")
So, gotta be the easiest play-through of these LaserDisc game ports I've played, even WITH the additional, diagonal inputs, which I did have a bit more trouble with than the regular ones--but no I do not feel tempted to try the harder difficulty settings. ^ _^ It's a relatively light jaunt here and while I like the animation quality of the Bluth games more, and find the characters and situations more engaging in those, Ninja Hayate is SUPER playable and I can see myself blasting through it again for fun some time. : )
(There's also a "3-MISS" option here that wasn't in Time Gal: when enabled--and it is by default--and will be every time you boot up since like Time Gal the game doesn't use memory cards--if you die three times at the same spot, you get a little message saying it's skipping you to the next scene (this can be a sub-section of a longer scene, if you get what I'm saying)--and then it does, so you wouldn't get stuck for too long at any one point. I wanted to see everything I could though so I turned that option off.)
6/29/23
#ninjahayate #timegalandninjahayate #ninja #ninjas #animation #toeianimation #toei #taito #duckstation #videogame #videogames #games #game #gaming #gamingvideos #playthrough #adventure #ps1 #psx #playstation #playstation1