1hr Jam - Raycaster

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Published on ● Video Link: https://www.youtube.com/watch?v=sb4wMQ5VYwc



Duration: 0:27
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I did this simple raycaster in an hour using Allegro and C++. I didn't get the textures to work, but I did get differentiating between horizontal and vertical ray/grid collisions to work correctly. This raycaster is done in the most straightforward, braindead way possible, which you can probably tell by the artifacting. It's just a ray-stepper. But, the lighting is exponential :)