20 Years Lateṛ, The Original Splinter Cell Is Still A Masterclass In Stealth Design

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The year 1998 was an important one for the stealth genre, as two revolutionary games were released within a short span of one another - namely Metal Gear Solid and Tenchu: Stealth Assassins. Each of these games contributed something important to the genre - such as the Soliton radar and sound mechanics found in the case of Metal Gear Solid. Following the success of those two, the stealth genre suddenly exploded in popularity - and developers quickly rushed to capture a piece of this newfound pie.

One such game that came out in that era was Splinter Cell, which wanted to create something similar to Konami's stealth offerings; a game that could prove to be a viable competitor to the then-upcoming Metal Gear Solid 2: Sons of Liberty while serving as its own distinct identity. And that's roughly how Splinter Cell was born. Despite the game’s very clear inspirations, it's very reductive to describe Splinter Cell as a Metal Gear Solid knockoff as it is its very own beast in so many ways.







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