2002 A Doom Odyssey - E2M7: Puzzles to Solve (UVMax 9:53)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1hebyW30K1XDDMIErellfVi2C1-ipMkKP?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2002 A Doom Odyssey - 10th Anniversary Edition on idgames: https://www.doomworld.com/idgames/levels/doom/Ports/megawads/2002ad10
Map Author: Kristian Aro and Paul Corfiatis
Song Name: Waltz of the Damned (Paul Corfiatis)
Difficulty: 5.5
Design: 6
See what I mean, whenever there is a really huge map in this set, they tend to be way better than the others. This map is excellent compared to everything previous. It is detailed very well, the fights and difficult but fair, and the secrets are well placed as the title suggests. That secret with the shootable skull texture took me forever to find but it as very rewarding to and didn't make me mad. Ammo is both scarce and abundant enough to give you options, it is all very coordinated. I still opted for punching out a few barons that seemed vulnerable. I've seen a lot of those types of rooms with the grid of lift, and I think this one is my favorite I've seen. Not that its much different than other ones, this one just contains an actual fight, where they are usually just there to waste time and take up space.
I really think Odyssey gets a bad wrap in the community. The first episode is kinda meh, but it picks up after that when it starts to find its own style.
Haven't been saying much about it, but the soundtrack actually does just get better. Less quirky, but very atmospheric while still having s distinct rhythm. They're all pretty good. This is the second one so far to get flagged for copyright though, by "CD Baby Sync Publishing".
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