2002 A Doom Odyssey - E3M6: Obituary Written (UVMax 7:51)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1hebyW30K1XDDMIErellfVi2C1-ipMkKP?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2002 A Doom Odyssey - 10th Anniversary Edition on idgames: https://www.doomworld.com/idgames/levels/doom/Ports/megawads/2002ad10
Map Author: Christian Hansen
Song Name: Intensity (Paul Corfiatis)
Difficulty: 6
Design: 5.5
81 enemies usually doesn't seem like much, but this map makes use of every single one of them. It is incredibly choreographed. Every single bit of ammo is given in exact amounts that you'll need. You cannot afford sloppy aim, you cannot afford sloppy movement. Every hit you take is a huge blow, since this map contains almost no health pickups. The 4 rad suits were not originally included in this map, which although I think provide more of a feeling of comfort than actual practicality, I am still so glad they are there. There is an aggressive amount of damaging floor in almost every area of the map, and it is just nerve-wracking to walk through without protection when you know how little chance for recovery there is. I don't think there is enough ammo in this map to actually kill everything, so infight wherever possible. If the baron kills the 2 cacos at the beginning without taking too much damage himself, it could actually ruin the run. You need him to kill both of them and have little health left by the end of it because you cant afford to waste even a few shells. If you run out, then you'll be victim to autoswitch, which will make you accidentally fire a few cells of plasma and then not have enough for the 2 BFG shots you absolutely need for the end. The only way to get through this map, is to get to know it very, very well. Routing and speed is everything. Playing this blind or casually has to be one of the most miserable experiences I've had in any map. I would get soft-locked in almost every new room after a certain point, stuck at 1 health and no ammo at all. This map is really not fun to play, but it is designed well to be as hostile as possible with a small amount of enemies and for that I applaud the effort.
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