2002 A Doom Odyssey - E2M9: Dungeon of Hate (UVMax 5:26)

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Published on ● Video Link: https://www.youtube.com/watch?v=LmlIU68OGKA



Duration: 5:39
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Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1hebyW30K1XDDMIErellfVi2C1-ipMkKP?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2002 A Doom Odyssey - 10th Anniversary Edition on idgames: https://www.doomworld.com/idgames/levels/doom/Ports/megawads/2002ad10
Map Author: Paul Corfiatis
Song Name: Viva la Crypt (Paul Corfiatis)
Difficulty: 6.5
Design: 6

Usually secret maps come with a gimmick. The gimmick of this map, is that it is absolutely diabolical. That is the best way to describe it. It is pure evil from the second it starts. I both really like this map because of how evil it is, and kind of hate it because of how incredibly luck based the difficulty is. This took probably 60 attempts to get one exit, and almost all of those attempts ended with the first cyberdemon. Getting in and out of their is completely reliant on the cyber being hit by a projectile at the right time, and moving out of the way so you can exit. But also you kind want him to fire one rocket backwards at you so the barons target him. If you get out of there with under like 50 health, then you'll very likely die in the next area. Having a ton of shotgunners in a big open area like that means unavoidable damage. While you're getting pelted, you have to make sure both barons are freed as soon as possible so they can come to the center area and kill the cacodemons, which can also go wrong very easily. Then you get another 2 rooms filled with open space and shotgunners, and next to no health pickups. I don't really get the point of having the 2 boss monsters fight in a tiny room, since its basically just a countdown for one of them to die while you do nothing. The other cyber is still roaming though, so go back an pray that he killed everything. I got pretty lucky that he killed both barons and there was just one caco left alive. I really did not expect him to die to stray shotgun pellets though, that was very strange, it actually left me with an extra BFG shot I didn't need. If you do kill him, then you've pretty much beaten the map, the rest is much less threatening. This was actually one of the hardest maps I've beaten I think, so I am very happy with it.

This map has probably my favorite soundtrack from the wad so far, it is just as evil and panic inducing as the map itself. Its been stuck in my head all day, I love the really deep layered choir part at the end. Sadly it did trigger another copyright flag.

The gimmick of this map may also be that its the first to showcase the full range of new textures that will be used in the final 2 episodes. I am pretty sure this entire map is custom textures, and it looks great. I am very excited to start the next episode.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



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