2015-10-11 Steam Controller Playtesting (Dark Souls, Metroid Prime, Super Mario World, Skullgirls)
Watch live at http://www.twitch.tv/8bitcerberus
If you have a particular game you would like me to test in a future video or live stream, please leave a comment below. If I have it already, or if it is something I was wanting anyway, I will add it to my queue.
Quick Links:
Dark Souls - 0:02:25
Metroid Prime Trilogy - 0:25:05
Super Mario World (AKA My Shame) - 0:59:05
Skullgirls - 1:21:28
Get Dark Souls here: http://store.steampowered.com/app/211420/
Get Metroid Prime Trilogy here: http://www.nintendo.com/games/detail/NI0L4GZFgly0lMBWZGpD30Si5pLEmEHd
Get Super Mario World here: http://www.nintendo.com/games/detail/6eq5TQqkuX7MT0MnGZSTXocyEQmweSe-
Get Skullgirls here: http://store.steampowered.com/app/245170/
In this series I’m going to be testing out the Steam Controller with several games spanning various genres. Some of them I’m playing for the first time, some of them I haven’t played in over 10 years, and some of them I still regularly play and just seeing how they feel with the Steam Controller.
Today I revisit Dark Souls after the previous Steam BPM beta update broke the analog controls, and I test out a bit of emulation with Metroid Prime Trilogy, embarrass myself in Super Mario World, and finally round off the stream button mashing my way through some Skullgirls.
For some background, I was one of the 300 beta testers selected back in December 2013 for Valve’s new (and quite odd looking) controller and their vision of a console-like experience for PC gaming known as Steam Machines. Over the past 2 years I’ve used the prototype controller extensively and really loved how I could play any game I wanted to with it, even if I might find myself spending an hour or so just tweaking individual settings to find just the right layout. However, sometime in February or March of 2015 the prototype controller went into “end of life” and was no longer supported, nor configurable.
I of course pre-ordered a controller as soon as they went up in June, but then closer to July I received an email from Valve asking me to confirm whether my address that they shipped the prototype was the same. Long story short, I have received the final build of the controller, and I am of course eager to test it out as much as I can.
While I have received the controller, and previous hardware from Valve to test, I want to make it clear that they have in no way suggested I do or don’t do this. I am not under any sort of NDA, nor am I restricted from giving a full picture, warts and all, of the Steam Controller experience. There are bugs, to be certain, and they’re still being cleaned up for the launch, but there is boundless potential here and that is what I’m most excited about with the Steam Controller.
PC specs:
Intel Haswell i7 4770 3.4GHz w/ 16GB DDR3
Gigabyte GA-Z87-HD3
Zotac GTX 980 4GB
256GB SSD + lots of spinning platters for storage
Mic:
Audio Technica ATR2500
Video/Audio recording:
Open Broadcaster Software
Nvidia ShadowPlay
Elgato GameCapture HD
Audacity
Mumble
TeamSpeak
Live addendum
Apologies for the atrocious encoding. This was part of a live stream, which can only be encoded at 3500kbps, without freaking Twitch the hell out.
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