24-Hour Ultimate Grand Master Vega Stream

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Subscribers:
1,230
Published on ● Video Link: https://www.youtube.com/watch?v=YbWWCiI31ik



Street Fighter V
Game:
Duration: 3:58:39
347 views
9


Support the stream: https://streamlabs.com/arlieth1
DETAILED STREAM INFO IN DESCRIPTION BELOW

==Stream Info==

Ultimate Grand Master Vega Ranked Matches Stream for Street Fighter V (SFV)

This is an automated replay script with frame-by-frame status and hitboxes running at 60FPS. If you are watching on PC, you can rewind the stream at any time and then press , or . (comma or period) to step back or advance by one frame at a time.

All streams are archived automatically. Due to the nature of the queue and occasional stream restarts, streams will often have overlapping identical matches.

I will occasionally be in the chat to answer questions. In the meantime, please enjoy!

Queueing and Script data experimental code by @Dantarion: twitch.tv/dantarion , twitter.com/dantarion

Hitboxes by @Frametrapped: frametrapped.com , twitter.com/frametrapped

Arlieth's Discord: https://discord.gg/2fVrUfF (Discuss frame data, training mode labwork, game mechanics)

Vega Discord: https://discord.gg/krugnhf (Discuss Vega stuff)

==Box Explanations==

====Wireframe (Your Hurtboxes)====

Blue Outline (with yellow filling): Your Throwable hurtbox. Also, your Collision box (if two collision boxes touch each other, your bodies are pushing against each other. If your collision box disappears, then someone can switch sides with you).
Green Outline: Attack, Projectile vulnerable hurtbox.
Red Outline: Attack ONLY vulnerable hurtbox (invulnerable to projectile).

===Solid Box (Your Hitboxes)===

Blue Fill: Throw Type. Can hit BLUE hurtbox only.
Red Fill: Attack Type. Can hit GREEN or RED hurtboxes.
Orange Fill: Projectile Type. Can hit GREEN hurtboxes only (not red).
Purple: Hazard/Effect Type. These are always a special case. Sometimes vacuum, poison, etc.
Yellow Fill (Extending when you attack): Proximity Guard. These are not actually "strikes" but will cause your opponent to 'flinch' and enter guard animation, which means they CANNOT WALK BACKWARDS. Important for certain high level situations.

==Number explanations==

At the top of the screen, whenever an attack is performed, three values pop up: S/A/R.

S: Startup frames of the attack
A: Active frames of the attack
R: Recovery frames of the attack

In the middle of the screen is a frame advantage indicator, from the perspective of Player 1, showing who will recover sooner than the other from an action. If it is green, it is advantageous for Player 1, if it is red, then it is a disadvantage. This is important for the purposes of punishing attacks, which must be done within that advantage window with your own attack that has a startup speed faster than the advantage window can expire.

Learn more about Frame Data: https://fullmeter.com/fatonline/#/home

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#StreetFighter #SFV







Tags:
street fighter v
sfv
vega
claw
hitbox
バルログ
tourniquet
boltstrike
grand master
ranked
frametrapped
dantarion
EFHK2018
Capcom Fighters
m lizard



Other Statistics

Street Fighter V Statistics For Arlieth

Arlieth currently has 105,619 views spread across 101 videos for Street Fighter V. There's over 2 days worth of watchable video for Street Fighter V published on his channel, roughly 58.23% of the content that Arlieth has uploaded to YouTube.