(#24) LibGDX Kotlin tutorial using LibKTX - Outline Shader
Welcome to my LibGDX Kotlin tutorial where we are going to develop a small autoscroller survival game using the Ashley Entity Component System. Combined with LibKTX, Kotlin extensions for LibGDX, we are building a modern base for any kind of 2D-game.
LibGDX: https://libgdx.badlogicgames.com
LibKTX: https://github.com/libktx/ktx
Ashley: https://github.com/libgdx/ashley
Kotlin: https://kotlinlang.org
Intellij IDEA: https://www.jetbrains.com/de-de/idea
Source on Github: https://github.com/Quillraven/Dark-Matter
Google Play: https://play.google.com/store/apps/details?id=com.github.quillraven.darkmatter
Playlist: https://www.youtube.com/watch?v=7aa6CY7_j9U&list=PLTKHCDn5RKK-8lZmjZoG4rFywN_SLbZR8
Game Programming Patterns: https://gameprogrammingpatterns.com/contents.html
Libgdx Cross-platform Game Development Cookbook: https://www.packtpub.com/game-development/libgdx-cross-platform-game-development-cookbook
Gdx-Liftoff: https://github.com/tommyettinger/gdx-liftoff