(#19) LibGDX Kotlin tutorial using LibKTX - Refactoring & Sealed Classes

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Welcome to my LibGDX Kotlin tutorial where we are going to develop a small autoscroller survival game using the Ashley Entity Component System. Combined with LibKTX, Kotlin extensions for LibGDX, we are building a modern base for any kind of 2D-game.

LibGDX: https://libgdx.badlogicgames.com
LibKTX: https://github.com/libktx/ktx
Ashley: https://github.com/libgdx/ashley
Kotlin: https://kotlinlang.org
Intellij IDEA: https://www.jetbrains.com/de-de/idea

Source on Github: https://github.com/Quillraven/Dark-Matter
Google Play: https://play.google.com/store/apps/details?id=com.github.quillraven.darkmatter

Playlist: https://www.youtube.com/watch?v=7aa6CY7_j9U&list=PLTKHCDn5RKK-8lZmjZoG4rFywN_SLbZR8

Game Programming Patterns: https://gameprogrammingpatterns.com/contents.html
Libgdx Cross-platform Game Development Cookbook: https://www.packtpub.com/game-development/libgdx-cross-platform-game-development-cookbook

Gdx-Liftoff: https://github.com/tommyettinger/gdx-liftoff







Tags:
libgdx
libktx
kotlin
game development
intellij
idea
jetbrains
autoscroller
2d
pixelart
tutorial
ashley
entity component system
ecs
android
programming