24: Scratch Encore: The Design + Pilot of a Culturally relevant Intermediate Scratch | #CSK8 Podcast
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In this episode I unpack Franklin et al.โs (2020) publication titled โScratch Encore: The design and pilot of a culturally-relevant intermediate Scratch curriculum,โ which introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.
Article
Franklin, D., Weintrop, D., Palmer, J., Coenraad, M., Cobian, M., Beck, K., Rasmussen, A., Krause, S., White, M., Anaya, M., & Crenshaw, Z. (2020). Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE โ20). Association for Computing Machinery, New York, NY, USA, 794โ800. DOI:https://doi.org/10.1145/3328778.3366912
Abstract
โWhile several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we introduce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore curriculum is designed to support equity-balanced learning. Finally, we present results of our pilot year, including early evidence of students taking advantage of the culturally-relevant design aspects.โ
Author Keywords
Computational thinking, Scratch, K-12 education, culturally-relevant instruction
My One Sentence Summary
This paper introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.
Some Of My Lingering Questions/Thoughts
Who gets to determine what kids consider as part of their culture or identities?
In what ways might educators and curriculum developers unintentionally essentialize students by assuming identification with a culture?
Where is the line between culturally-relevant curricula and culturally-specific curricula?
How might CS educators and curriculum developers prevent efforts in culturally-relevant experiences from coming across as pandering to youth culture?
I find it interesting that a teacher mentioned "I also like having my students do an old school worksheet, because it helps them to think about what they just learned and I can use them as exit tickets/mini assessments" (p. 798).
In particular, I question if this is focusing on what teachers are more used to/comfortable with, rather than focusing on whether kids enjoy learning through this approach or if they consider it as "busy work."
What didn't teachers like about the curriculum?
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Each episode of the #CSK8 Podcast explores research, experiences, or perspectives on computer science education through interviews with computer science educators, scholars, and administrators, as well as episodes that summarize and unpack implications of research for classroom teachers who are interested in learning more about practical applications of research in their classroom.
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00:00 Intro
00:56 Abstract
01:42 My one sentence summary
01:54 Paper introduction
03:27 Theory and prior work
05:33 Scratch Encore design
07:49 Methods
08:10 Results
09:01 Lingering questions and thoughts
09:05 Who gets to determine what kids consider as part of their culture or identities?
11:17 Where is the line between culturally-relevant curricula and culturally-specific curricula?
12:38 How might CS educators and curriculum developers prevent efforts in culturally-relevant experiences from coming across as pandering to youth culture?
13:21 An interesting teacher quote that got me thinking
14:21 What didn't teachers like about the curriculum?
15:07 Outro
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