24: The Game (PS2) - Jack Bauer is a bad boss

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Published on ● Video Link: https://www.youtube.com/watch?v=sAhZRTTiC7A



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A small glitch package of the first level in the 24: The Game.

0:00 - As established previously, beating up your underlings into a corner and then running against them lets Jack squeeze into collisions and sometimes go out of bounds. Here is a small OoB in the docks area behind the silos, but it doesn't appear to be useful.

0:30 - before the first fight, your underlings are in scripted positions. If you move one of them, they will eventually try to move / teleport back to their original place. On this clip I managed to roll against the leftmost underling long enough to push him inside a wall, where he got stuck. Then, punching him dropped him all the way inside the storage container (basically OoB). In theory he should have stayed there for the rest of the level, but on this attempt Jack fell OoB and died before I could verify that theory.

1:16 - trying to reproduce that glitch, Jack managed to clip himself inside the storage container! A karmic fate yet again!

1:37 - another one-time glitch that happened to me was that I managed to climb on top of the big containers on the ship's deck. It's only possible to do so by stepping off the smaller box and frame precisely climbing the big box when at its side. Considering the wonky controls and the fact that the timing is precise too, I couldn't do it again when I tried.

1:50 - a small loophole that might create interesting results somewhere in the game: if you do a melee attack while next to a cover point, then tap X during the attack, the attack's properties change and Jack is sucked into collision during the attack. In this instance you can squeeze Jack into a tight spot that doesn't result in an OoB yet. Elsewhere you can sink into walls but not quite go through them.

1:59 - a mysterious glitch where Jack became permanently crouched (like he is next to cover points). Trying to crouch or stand up caused no visible effects except Jack nodding his head. Aiming while crouching also looks bizarre since the camera is at standing height (unlike normal). Switching to unarmed caused Jack's torso to glitch a little bit. Eventually the glitch became fixed after I covered again.

2:56 - well, here's two small things in one clip. First of all, you can press crouch during a melee attack repeatedly to be able to turn around, causing funny looking visual effects. Second of all, you can interrupt an uzi shot with a well timed roll for instance, causing a glitchy shot that makes a sound but doesn't waste a bullet.

3:07 - a better view of the rest of the level while out of bounds. It seems there is some collision on the ship's hull, but it's unlikely you could use it to skip things. I also test what happens if you have PDA open as you fall to your death - the menu just closes automatically upon impact.







Tags:
24: The Game (Video Game)
glitch
trick
out of bounds
jack