Inversion (PS3) - small glitches and observations

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Published on ● Video Link: https://www.youtube.com/watch?v=E-RL3vNtyeY



Game:
Inversion (2012)
Duration: 5:26
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Inversion is a decent third-person shooter for PS3. For reasons unknown I took a dip into it, and came out with these small, fairly pointless glitches and observations.

I: the main character has such a forceful presence that small debris and papers fly away when you approach them. So, I found some papers stuck inside collision, and they stretched out irrationally when the hero got really close to them.

Elastic newspaper, hmm... might be a fun invention. If you have poor eyesight, you could always just stretch the paper to zoom in on something.

II: covering next to a wall lets you sink into collision much deeper than normal. Unfortunately the walls in this game are extremely solid and even if you are running at full speed head deep in a wall you won't pop through it.

III: a small out of bounds inside the hero's apartment. Cover next to this broken closet, and you are able to enter behind some debris. Unfortunately, once you have gone there, you may never leave... So much for rescuing your family.

IV: slightly noteworthy enemy ragdoll #1.

V: when hovering over an obstacle during zero-G, if you start aiming, the hero will stop inside the obstacle and can even sink inside it. Once you let go of aim, you will move to your normal position outside the obstacle, ending the glitch.

VI: glitchy apartment curtains.

VII: slightly noteworthy enemy ragdoll #2.

VIII: the objects of the game world sometimes act in strange ways. It seems every one of fairly large objects weigh the same, even cars, so that the hero can balance one on top of his head.

IX: your sidekick is an even bigger badass and can launch cars into air by just friskily running against them.

X: you can use barrels to gain some height. Especially easy against cover points.

XI: The walls are unfortunately a lot higher than they look like, so simply standing on top of a normal barrel doesn't seem to help in crossing over. Also, testing making the barrels low-G while running on top of them.

XII: a small out of bounds under the stairs. The hero's head pops through the staircase when standing there. You are not stuck and can run back out the same way you came.

XIII: some more covering tests to enter really deep inside a wall.

XIV: a glitched covering point. Even though you're against a solid wall, the game lets you move from a cover point to another via a special action. Not only that, the special action lifts you up above / inside some collision.

XV: vaulting over a conveniently placed cover also - almost - takes you out of bounds. Frustrating...







Tags:
ps3
glitch
trick
inversion
third person shooter
pointless
bland