246: Giving effects to players that don't sleep. [Minecraft Map Making]
Ep246: Checking when players last slept and giving them effects based on the time.
Java Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add last_slept custom:time_since_rest
Controller:
RUA: scoreboard players add #sleepCheck last_slept 1
CUA: execute if score #sleepCheck last_slept matches 20.. run scoreboard players reset #sleepCheck last_slept
CUA: execute if score #sleepCheck last_slept matches 1 as @a[scores={last_slept=100..199}] run effect give @s slowness 5 0 true
CUA: execute as @a[scores={last_slept=100}] run tellraw @s {"text":"You are feeling sleepy!"}
CUA: execute if score #sleepCheck last_slept matches 1 as @a[scores={last_slept=200..299}] run effect give @s slowness 5 1 true
CUA: execute as @a[scores={last_slept=200}] run tellraw @s {"text":"You are getting very tired!"}
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