#27 - FFX - OSGKONENNE - Traversing the Calm Lands
Finally, the Calm Lands! I decided to switch to just Auto-Potion and Alchemy. As long as Kimahri doesn't fall asleep at the wrong time, he'll basically never die. All enemies here are scary, but can't actually take him out in one hit, not even the Chimera Brains. It helps that the one fight I encountered them in, they were in the same cycle. Very nice.
I headed straight to the Chocobo dude because once you can ride them, you're free to go anywhere you want without worry. From there, I went to the Monster Arena and bought some Capture weapons. Auto save is great for capturing here. You'll see in the next video. ;)
In this challenge I am only allowed to use Kimahri during the game. The other party members will either have to KO themselves or try to run away as soon as possible. When Kimahri is not available in the party, the party must follow NSGNSNENNE rules (No Sphere Grid + No Summons + No Escape + No [No Encounters]). While I am allowing Customizing (the challenge would not be possible otherwise), I am placing certain 'limits' on myself. For example, I won't Customize First Strike or Evade & Counter unless it's absolutely mandatory to get through the fight(s). Combined with the No Escape rules, that should make for an interesting run!
Abbreviations:
OSG = Own Sphere Grid
KO = Kimahri Only
NE = No Escape
NNE = No [No Encounters]
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