2D Practice Shaders in Godot: Next Three Shaders
Godot 2D Practice Shaders Series - Episode 2
In this episode we're looking at 3 more practice shaders.
We'll learn the how to use Time features to animate our results, how to change the geometry of shapes with the powerful Vertex function, and how to create customizable animated borders using a Masking technique.
SHADER 4 RadialRotate - spin color channels over time
SHADER 5 ShadowEffect - create a simple shadow effect for a texture
SHADER 6 AnimatedBorder1 - add an animated outline over a texture
The code covered in this series is heavily modified to help us learn about shaders but the original code for each shader can be found on godotshaders.com
00:00 Intro
00:42 SHADER 4 RadialRotate
05:43 SHADER 5 ShadowEffect
10:45 SHADER 6 AnimatedBorder1