Graphs in Godot - Recipes in Satisfactory
Exploratory Programming series - Visualizing Graphs in Godot
A quick teaser for an upcoming tutorial project where we explore force-directed graphs using Satisfactory and Godot as a playground.
What is the "shape" of a recipe in Satisfactory?
This interactive graph shows the quantity ratios needed to build many of the in-game items, but in a fun interesting way using the Godot game engine.
A source code walkthrough is coming soon and the project will be available on GitHub for you to try yourself.
The Version seen in the video is slightly out-of-date, probably has a few mistakes, and only contains recipes from 1.0 that are needed to make the project assembly parts. No alternate recipes were used either because let's be honest that would be insane to fit on one screen.
While you wait for the tutorial video, if you want to see what these kinds of graphs can be used for and how they are applied to games like Satisfactory, you should try Satisfactory Tools (https://www.satisfactorytools.com/1.0/production) That team knows how to graph!