316: First attempt at a Wandering Beekeeper. [Minecraft Map Making]
Ep316: Playing around with making a Wandering Beekeeper with appropriate and when he is hurt his bees will get angry at the nearest player.
Version: 1.20.4
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add beekeeper dummy
Summon:
IUN: execute positioned ~ ~ ~4 summon wandering_trader store success score @s beekeeper summon bee summon bee summon bee as @e[type=bee,distance=..0.1] run data modify entity @s Leash.UUID set from entity @e[type=wandering_trader,distance=..0.1, limit=1] UUID
CUA: execute as @e[type=wandering_trader, scores={beekeeper=1}] run data modify entity @s Offers set value {Recipes:[{buy:{id:"emerald", Count:1b}, buyB:{id:"glass_bottle", Count:1b},sell:{id:"honey_bottle", Count:1b}}]}
CUA: execute at @e[type=wandering_trader, scores={beekeeper=1}] run scoreboard players set @e[type=bee,distance=..0.1] beekeeper 1
Controller any:
RUA: execute at @e[type=wandering_trader, scores={beekeeper=1}, nbt=!{HurtTime:0s}] as @e[type=bee, distance=0..10, nbt={AngerTime:0}] store success entity @s AngerTime int 300 run data modify entity @s AngryAt set from entity @p UUID
Controller player only:
RUA: execute at @a[scores={damage_dealt=1..}] as @e[type=wandering_trader, scores={beekeeper=1}, distance=..10, nbt=!{HurtTime:0s}] as @e[type=bee, distance=0..10, nbt={AngerTime:0}]store success entity @s AngerTime int 300 run data modify entity @s AngryAt set from entity @p UUID
CUA: scoreboard players reset @a damage_dealt
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