318: Entity that follows another entity. [Minecraft Map Making]
Ep318: Giving an entity it's own follower. In this video I use an armour stand that follows a husk as an example.
Check the pinned comment from GalSergey for another way to do this using the teleport command instead of copying the Pos which would be better for performance. :)
There is now a video using the tp command to do this: • 326: Alternate: Entity following enti...
Version: 1.19.4
Request by: _beanoboy_shaq3631
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add husk.id dummy
CUA: scoreboard objectives add follower dummy
Controller:
RUA: execute as @e[type=husk] unless score @s husk.id = @s husk.id store result score @s husk.id run scoreboard players add #id_holder husk.id 1
CCA: execute as @e[type=husk] at @s unless entity @e[type=armor_stand, scores={follower=1}, distance=..0.1] summon armor_stand store success score @s follower run scoreboard players operation @s husk.id = @e[type=husk, distance=...1,limit=1] husk.id
CUA: execute as @e[type=armor_stand,scores={follower=1}] positioned as @e[type=husk] if score @s husk.id = @e[type=husk, distance=...1, limit=1] husk.id run data modify entity @s Pos set from entity @e[type=husk, distance=...1,limit=1] Pos
CUA: execute as @e[type=armor_stand, scores={follower=1}] at @s unless entity @e[type=husk, distance=..0.1] run kill @s
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