326: Alternate: Entity following entity. [Minecraft Map Making]
Ep326: An alternate version where we use the tp command instead of editing the Pos[] data for more efficiency.
Alternate version: Episode 318: • 318: Entity that follows another enti...
Version: 1.19.4
Command suggestions by: GalSergey
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add husk.id dummy
CUA: scoreboard objectives add follower dummy
Controller:
RUA: execute as @e[type=husk] unless score @s husk.id = @s husk.id store result score @s husk.id at @s summon armor_stand store success score @s follower store result score @s husk.id run scoreboard players add #id_holder husk.id 1
CUA: execute as @e[type=armor_stand,scores={follower=1}] positioned as @e[type=husk] if score @s husk.id = @e[type=husk, distance=...1, limit=1] husk.id run tp @s ~ ~ ~
CUA: execute as @e[type=armor_stand, scores={follower=1}] at @s unless entity @e[type=husk, distance=..0.1] run kill @s
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