[39] The Evil Within 2 - Ending (We'll Be Home Soon) - Let's Play Gameplay Walkthrough (PS4)
Hey there guys, and welcome to Let's Play The Evil Within 2! Been looking forward to this one, as apparently it corrects some of the main issues I had with the first game. I can't wait to dive into a new horror world from the brain of Shinji Mikami. Thanks for watching and enjoy!
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Info from Wikipedia:
The Evil Within 2 is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide in October 2017 and is the sequel to the 2014 video game The Evil Within.
Three years after the events at Beacon Mental Hospital, Sebastian Castellanos has left the Krimson City Police Department and continues to be haunted by his experiences at Beacon, the disappearance of his wife Myra, and the death of his daughter Lily in a house fire. Sebastian is then approached by former partner and Mobius agent Juli Kidman, who reveals to him that Lily is still alive since Mobius faked her death. However, Mobius now needs Sebastian's help in saving her. Sebastian is brought to a secret Mobius facility where he meets the Administrator, who further explains that Lily is being used as the Core for a new STEM system to simulate an idyllic town called Union. However, some time ago, Mobius lost contact with Lily and their agents inside Union, and they no longer have any control over the STEM. Sebastian reluctantly agrees to help Mobius so that he has a chance to save Lily and enters the STEM.
Similar to its predecessor, the game is a survival horror game. Played from a third-person perspective, the player assumes control of detective Sebastian Castellanos, who must descend into the world of Union to rescue his daughter, Lily. There are three difficulty modes, namely Casual, which producer Shinji Mikami recommends, Survival, and Nightmare. In The Evil Within 2, maps are larger and there are multiple ways for players to advance in a level. The player is also given an item known as "The Communicator", which helps to highlight the objectives, resources, and enemies featured in the game's world. It will also reveal Resonance points, which provides hints regarding what had happened in the world of Union. Players can explore the map area freely to complete side objectives and scout for resources, which are scarce. Players can engage in direct confrontation with enemies using weapons like guns, or use stealth to prevent themselves from being noticed or sneak behind enemies to kill them silently.
The game also features a crafting system, in which players can gather resources to craft new items such as ammo. Players can craft items at any time in the game, but doing so in a workbench requires less crafting materials. A customization system is also present. The Green Gel, introduced in the first game, can be used to customize Sebestian's abilities, which are divided into five different trees: health, stealth, combat, recovery and athleticism. Weapons can also be customized using the weapon parts players collected through exploring Union.
Development for The Evil Within 2 began in March 2015, after the team at Tango Gameworks wrapped up the development of the DLC for the first game. Director of the first game, Shinji Mikami, stepped down and became the game's producer and supervised the game's development. The director role was assigned to John Johanas, described by Mikami as a person with "a lot of talent". The story of the game was penned by Syoji Ishimine and Trent Haaga. One of their focuses was to make the game's story easier for players to comprehend and understand, a response to the criticism of the first game where the game's plot gets too complicated by the end. Shifting realities, a feature in the first game, also returns in the sequel but according to Johanas, "there’s a bit more logic to when and how it happens". The 2.5:1 aspect ratio featured in the first game was removed due to the mixed response this design choice had received upon its release, even though the team liked it. While the game will retain the gore-horror featured dominantly in the original game, the writing team also put effort into creating the game's psychological horror aspect, as the game tells a story that is more personal.
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