3D Modeling timelapse - HyperBurger

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An exercise for 3D modelling props in my style.

I started by making the basic shapes in Maya to have a optimized tology for later UV unwrapping. Then I moved to Zbrush to give every item textures (for later baking) and more interesting shapes.
I went back to Maya to unwrap all the meshes and export them to Substance 3D Painter, where I hand painted all the textures (with the help of the Simple Diffuse plugin by Nhance School on Gumroad: https://nhanceschool.gumroad.com/l/SimpleDiffuse ). Finally everything is exported in Blender for the final details and render.

The entire process took around 10 hours.

Fluidscape di Kevin MacLeod รจ un brano concesso in uso tramite licenza Creative Commons Attribution 4.0. https://creativecommons.org/licenses/by/4.0/