3D Particle Effects #2.5 - Magic Runes Assignment Revisited

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Assignment for this week was just to revisit and change up the previous particle effect assignment a bit. Went with a generic character model from ZBrush so it didn't get too distracting, and tried to tone down some of the other crazy effects to avoid making the effect too overpowering and cluttered. Also learned how to do texture sheet animation, so the magic runes now cycle through themselves instead of having to all take up individual particle systems. Pretty fancy!







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3D Particle Effects
Quady14