3D Particle Effects #3 - 3 Environmental Particles Snow, Rain, Dust

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Published on ● Video Link: https://www.youtube.com/watch?v=-Xh2vULC8GY



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More particle effecting, this time it's mostly for some weather effects. Got some light and heavy snow, light and heavy rain and some dust. I'm relatively happy with how snow turned out (I know the heavy snow flakes look really big in the terrain piece and that they have a slight rotation when they're laying on the ground, I just forgot to scale them down and disable that rotate effect before making that build). Rain was a lot less cooperative, just one problem after another. There's a splash sub-emitter effect that you can occasionally see, but for whatever reason the rain doesn't collide very well with the plane in play mode, so even though I can see every rain splat into the ground, it doesn't appear in play mode. Collision's just strange sometimes, and I have no clue why. Lastly, dust was pretty basic, not much to say about it. I was hoping I could make it have more visibility when cast under a light, maybe appear exclusively when there's a light source, but that didn't work out so I just sorta made some particles, had em float around and left it at that.







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3D Particle Effects
Quady14