3D Programming Tutorial in LibGDX Part 2: Models and Animations
In this second tutorial part on 3D programming in LibGDX, we examine converting a 3D model from FBX to work with LibGDX using the fbx-conv utliity. We then write the code to display it in 3D, as well as to play animations.
This is part of an ongoing LibGDX tutorial series, available here: http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx
All of the code and assets used in this example are available here: http://www.gamefromscratch.com/post/2015/03/24/LibGDX-Video-Tutorial-3D-Part-1.aspx
EDIT: Actually this should have been the link for the assets: http://www.gamefromscratch.com/post/2015/04/07/LibGDX-Video-Tutorial-3D-Part-2-Loading-Models-and-Playing-Animations.aspx
However I also made the assets folder available as a direct download in zipped form at http://gamefromscratch.com/downloads/GDX/VideoSeries/3D/3dassets.zip. Simply replace the contents of your assets directory with this content.