3D Programming Tutorial in LibGDX Part 2: Models and Animations

Subscribers:
265,000
Published on ● Video Link: https://www.youtube.com/watch?v=zUDylPWtAts



Category:
Tutorial
Duration: 33:18
30,861 views
282


In this second tutorial part on 3D programming in LibGDX, we examine converting a 3D model from FBX to work with LibGDX using the fbx-conv utliity. We then write the code to display it in 3D, as well as to play animations.

This is part of an ongoing LibGDX tutorial series, available here: http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx

All of the code and assets used in this example are available here: http://www.gamefromscratch.com/post/2015/03/24/LibGDX-Video-Tutorial-3D-Part-1.aspx

EDIT: Actually this should have been the link for the assets: http://www.gamefromscratch.com/post/2015/04/07/LibGDX-Video-Tutorial-3D-Part-2-Loading-Models-and-Playing-Animations.aspx

However I also made the assets folder available as a direct download in zipped form at http://gamefromscratch.com/downloads/GDX/VideoSeries/3D/3dassets.zip. Simply replace the contents of your assets directory with this content.







Tags:
LibGDX
GameFromScratch
3D
Tutorial
gamedev
game programming
java
FBX
Max
Maya
Blender
tutorial