LibGDX Sprite Animation Tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=SVyYvi0I6Bc
In this part of the ongoing LibGDX tutorial series, we look at how to perform sprite based animations in LibGDX. We look at two methods of doing this, using TextureRegions to cut up a Texture, or by loading a TextureAtlas.
The code for this example can be found here:
http://www.gamefromscratch.com/post/2015/02/27/LibGDX-Video-Tutorial-Sprite-Animation.aspx
The entire series table of contents is available here:
http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx
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LibGDX
tutorial
animation
java
gamedev
indie
2D
sprite