3D Puzzle Game Dev Stream: 2018 Jan 29, part 2 - Fixing bugs post level stitching

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Over the weekend I finished layering the levels next to each other. I've set the levels to always be visible so that you can see the overworld as you play. However, now there is a lot of fallout from that change. I'm starting to fix some bugs now (first one being eliminating buildings that block the puzzle board from the view of the camera.) This is the second of 2 Monday streams.




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