3D sound - the easy way [Game Maker Studio 2 | Basics]
This basics video tutorial shows you how to setup positional/3D sound in GameMaker Studio 2.
But before we start. What is 3D/positional sound? Well, it is simply the effect that sound is based on a distance between a listener and an (sound) emitter. I wouldn't feel right if an enemy close would have the same loudness like one far off.
And that is what GameMaker Studio is calculating for you if you setup that with a few easy steps. This effect is not necessary but a neat subtle addition to video games mostly used for ambience sfx (for example a waterfall) or sound effects.
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
♥ My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
♥ My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
♥ Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
Instangram: https://www.instagram.com/1upindie
Twitter: https://twitter.com/1upIndie
Discord: https://discord.gg/gvr98nb
0:00 Introduction
0:35 Subscribe
0:55 General concept explained
3:35 Setting up
08:50 Optinal: Setting up with emitters
10:42 An issue where left and right speakers may play incorrect, fix is that
11:03 Game shown: Ender Lilies