3D sound - the easy way [Game Maker Studio 2 | Basics]

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Published on ● Video Link: https://www.youtube.com/watch?v=BfFE_Yw04Kc



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Tutorial
Duration: 11:48
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This basics video tutorial shows you how to setup positional/3D sound in GameMaker Studio 2.

But before we start. What is 3D/positional sound? Well, it is simply the effect that sound is based on a distance between a listener and an (sound) emitter. I wouldn't feel right if an enemy close would have the same loudness like one far off.

And that is what GameMaker Studio is calculating for you if you setup that with a few easy steps. This effect is not necessary but a neat subtle addition to video games mostly used for ambience sfx (for example a waterfall) or sound effects.




▶ Gamemaker Studio: https://www.yoyogames.com/get


▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations


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0:00 Introduction
0:35 Subscribe
0:55 General concept explained
3:35 Setting up
08:50 Optinal: Setting up with emitters
10:42 An issue where left and right speakers may play incorrect, fix is that
11:03 Game shown: Ender Lilies







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