Good Game Design: boss fight [Part 3, coding]

Good Game Design: boss fight [Part 3, coding]

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Published on ● Video Link: https://www.youtube.com/watch?v=81ah30uy4Sk



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What makes a good boss battle/fight? This video shows regular halmarks of every boss fight we see in countless video games and how they achieve a good feeling by playing against bosses.

This video series shows in the third part (this one here!) how to make the project happen. You are put in the shoes of the programmer and see how to step by step create the whole project from the ground up.

This project is quite big, so I will try to have a moderate speed. It means also, that I won't go into details over basics and therefore you should know at least have a decend understanding in programming to follow this stream. Besides that, you can of course ask and interrupt the stream at any point.

A few resources:
Explosion by: JROB774 CC3by
https://opengameart.org/content/pixel-explosion-12-frames

a few blocks in tileset by: ansimuz CC0
https://opengameart.org/content/platform-pixel-art-assets

tileset by: Matriax CC0
https://opengameart.org/content/inca-tileset







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