3ds Max Free Tutorial: How to create a Realistic Water Fountain Simulation with thinkingParticles

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Duration: 29:01
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Realistic Water Fountain Fluid Simulation in 3ds Max

00:00 Start
00:09 The Water Fountain
00:30 Lets start - Explain the scene setup
01:42 Lets create a thinkingParticles System
02:06 Create Particle Groups and Setup Dynamic Sets
03:38 ObjToParticle - Lets get the emitter in and create some particles
06:32 Gravity! Yes it sucks you down
08:47 Create the Simulation - Flow Operators
10:02 There we go: the first basic flow setup
12:02 Fine tune the boundaries and solver
18:48 Water Level - Lets Pre-Fill the levels and containers
22:52 Add all the Water Levels in!
25:32 Add a fluid surface
28:47 The end

In this video we show how to create a realistic multi level water flow simulation of a Water Fountain. This tutorial is made for 3ds Max and thinkingParticles Subscription Drop 9 and newer.
This tutorial uses the latest thinkingParticles Fluid solver and the OpenVDBShape operator to create the surface.

The Important takeaway of this Tutorial Video are the following key points.

1.) Use the Flow emitter to create a constant flow of fluid particles
2.) Make use of the Waterlevel Node to pre-fill containers with fluid particles to save simulation time.

To get more information about thinkingParticles please visit: cebas.com/thinkingParticles

Renderings shown in this video are all done with finalRender. Get your FREE finalRender version now, so you can experience the speed and quality it delivers.
Get it here: https://cebas.com/?pid=productinfo&prd_id=211

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V/FX and CG / 3D Professionals, Students/trainees are invited to join in facebook.com/groups/thinkingparticles where applicable. And the facebook.com/groups/finalToon for render info.
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cebas Visual Technology major flagship software for 3dMax includes 2019 major release finalRender trueHybrid (TM), thinkingParticles, finalToon and PSD-Manager.
Go to www.cebas.com/thinkingParticles for more info.

thinkingParticles drives critical VFX (visual effects) scenes in major motion pictures, television series, games cinematic and commercial marketing projects. Film FX with thinkingParticles includes ScanlineVFX upcoming Marvel 'Eternals' , 'Black Widow', China-HK production 'The Rescue', ' Godzilla VS Kong' -- and 2019's Roland Emmerich's 'Midway', Award-Winning 'Joker', 'Charlie's Angels', 'Terminator - Dark Fate', 'Gemini Man', 'Dark Phoenix'', 'Captain Marvel' and many effects from popular television series: COSMOS, 'Game of Thrones'......

2019 (China productions) BottleshipVFX: 'The Wandering Earth' , 'Air Strike' and 2018 'Hunter Killer' and the Award Winning 'Mojin' are some of the best destruction FX.

More regional TV series visual effects, to name a few: EncoreVFX / FuseFX New York CW DC Comics: Supergirl, Black Lightning, Flash, Luke Cage, Legends of Tomorrow and many more new titles.

thinkingParticles is also used in major game titles including Ubisoft's "For Honor", "Assassin's Creed", "The Division", "The Crew"...; Infinity Ward's "Call of Duty"; Respawn's "Titanfall"; Riot Games' "League of Legends"; CD Projekt Red's "The Witcher 2" movie intro to name what we know.

≈ check in http://www.cebas.com for more info. Email 3dgallery@cebas.com

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