4 favourite user interfaces: Fighting games, #1

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Published on ● Video Link: https://www.youtube.com/watch?v=dZrYbmCs8_A



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Duration: 8:07
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User interfaces. They inform our choices, shape user experiences and confirm what the end user needs to access. However, there have been numerous UIs I’ve come across in video games that do this with style, functionality—or even both.

Here are four of my favourites from fighting games (but they’re not the only ones)!

INTRO: 0:00
TEKKEN 4: 0:19
CAPCOM VS. SNK 2000: 2:18
VIRTUA FIGHTER 4: 4:26
SOULCALIBUR III: 5:52
OUTRO: 7:43

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Tags:
gaming
video games
retrospective
video gaming
Tekken 4
Capcom VS SNK 2000
Capcom VS SNK: Millennium Fight 2000
Soulcalibur 3
Soulcalibur III
Virtua Fighter 4
バーチャファイター4
ソウルキャリバーIII
鉄拳4
鉄拳
ソウルキャリバー
バーチャファイター
Capcom VS SNK
SNK
Capcom
Namco
Bandai Namco
SEGA
Fighting games
Fighters
User interface
UI design
UX design
Game development
Video game analysis
Sound design
Y2K
2000s
Y2K aesthetic
Japanese video games
Tekken
Soulcalibur
Virtua Fighter



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