415: NeoGeo Battle Coliseum PS2 \\ Survival Challenge, Tag Play: nice art, horrible balance, iffy AI

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The King of Fighters XI
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Let's Play
Duration: 1:58:48
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Trying to see if I can have good consistent fun playing NeoGeo Battle Coliseum on PS2 (on difficulty 4 of 7) via its Survival Challenge or Tag Play modes. Spoiler: no.

0:00 - Game Option
0:57 - character colors
11:33 - Survival Challenge w/ Akari, Terry
21:59 - Tag Play w/...Tung Fu Rue, Haohmaru
44:36 - Hotaru, Mars People
56:56 - Shermie, Geese
1:17:33 - Kaede, Moriya
1:41:13 - Kisarah, Cyber Woo (partial)
1:51:26 - Gallery
1:53:35 - Shermie's ending
1:54:40 - wrap-up & what's next!

Survival Challenge: 5 fairly easy matches, then the first boss, Mizuchi, a clone of Orochi from KOF '97, and he just spams screen-spanning attacks at you. Guhh.

Tag Play: pretty much the same, except you can continue against Mizuchi, and at least I could usually beat him on the first try after taking the Continue Service option that starts him at just 1/4 health. But, not fun.

And aside from Mizuchi, there's Marco--just a standard character--adapted from the NeoGeo run and gun platformer series, Metal Slug: in the CPU's hands, he spams full-screen rocket and gun attacks like crazy, and basically acts like a pretty tough boss fight, while everyone else does not. Blugh. Another adapted character, (platform game) Athena, seems to have loads of pretty high-powered supers, and that bow special move is a viciously effective anti-air. And (even?) in my clumsy hands, certain characters, like Tung Fu Rue, seem to have much stronger attacks than most. And then there are just plain annoying characters, like the wizard kid twins from Fatal Fury (whyyy), and super-annoying new cyber tech kids Yuki and Ai. ; P

In fact, aside from a couple handfuls of KOF/AoF/FF mainstays, and Samurai Shodown's Haohmaru, who is never not awesome--and okay, Kisarah Westfield from ADK's Aggressors of Dark Kombat is pretty cool--I'm just not finding myself into the rest of the cast.

I think I like this game's Hotaru Futaba better than her original Garou: Mark of the Wolves version, though. :p

And some of the character portraits, by Eisuke Ogura, are quite nice.

Anyhoo, NGBC is going back into my storage binder again.

Notes:

- Dashing (LP+LK) takes a little super meter

- Standard throw is HP+HK : P

- Shermie has some cool new(?) moves, like a funky fHP command throw

- Characters are selected with one of the four PlayStation face buttons; Square gives default colors, while Triangle, Circle, and X give wild alternate palettes, some a bit eh

- In my previous NGBC video, I had been confusing Kisarah--from ADK's NeoGeo isometric beat-em-up game (semi-fighting-game :p) "Aggressors of Dark Kombat"--with Kyo's girlfriend Yuki from the Japanese PS1 game "King of Fighters Kyo" which I tried playing for a few minutes back in the day

- The World Heroes series *is* by ADK

- Cyber Woo is from SNK's funky giant monster wrestling game series on NeoGeo, "King of the Monsters"

- Asura *is* from the later Samurai Shodown games--specifically, he's the hero in Samurai Shodown 64: Warrior's Rage for SNK's "Hyper NeoGeo 64" 3D arcade game system (where his name is spelled "Asra," so I guess you probably *do* mostly skip over that middle "u" when pronouncing it), which I have definitely never played

- That kid with the goggles in whichever background looks like Alfred, the annoying playable character in Real Bout Fatal Fury Special: Dominated Mind on PS1 (after being a secret boss in the NeoGeo game RBFF 2, the internet tells me)

- 1'25"06 - two consecutive fights on Tag Battle mode--on the same stage! : P

- The KOF '96 boss--and SNK vs. Capcom: SVC Chaos mid-boss--I kept thinking of--he's got vertical screen-spanning whirlwind barriers similar to Mizuchi's darn lightning bolts--is Goenitz

- Tung Fu Rue's story, apparently, is that he was the teacher of Jeff Bogard, who adopted Terry and Andy, as well as Cheng and Geese Howard--those three were buds training together under him, or something

- 1'54"13 - who is the dude with Shermie in the portrait at the very end of her ending cinematic? According to the translation in the FAQ ( https://gamefaqs.gamespot.com/ps2/929858-neogeo-battle-coliseum/faqs/52980 ), she's talking to her KOF team-mate, Yashiro--but this guy's styling is totally different than Yashiro's usual appearance.

- NGBC came out in the arcade on Atomiswave July 27th, 2005--three months before KOF XI, whose console version, according to https://snk.fandom.com/wiki/Neo_Geo_Battle_Coliseum , reused some of NGBC's assets, including its versions of Hotaru, Tung Fu Rue, Geese Howard, Robert Garcia, and Mr. Big

- It's Ryo instead of dad Takuma as "Mr. Karate" in this game; apparently Ryo took up the Mr. Karate mantle, after Takuma retired, in Buriki One on the Hyper NeoGeo 64 arcade system

3/13/21

#ngbc #neogeobattlecoliseum




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Tags:
fighting game
fgc
smbhax 2000
60fps
60 fps
commentary
game
single player
ben chamberlain
gameplay
1080p
neogeo battle coliseum
ngbc
ps2
playstation 2
survival challenge
tag play
akari
akari ichijou
terry
terry bogard
tung fu rue
haohmaru
clear
play through
end
ending
shermie
geese
geese howard



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