412: Virtua Fighter 5 PS3 \\ Warrior rank Wolf (Quest mode) - virtual cab ranks & ground attacks!

412: Virtua Fighter 5 PS3 \\ Warrior rank Wolf (Quest mode) - virtual cab ranks & ground attacks!

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Published on ● Video Link: https://www.youtube.com/watch?v=3GdcyTtb9aU



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Playing Wolf Hawkfield in Quest mode of Virtua Fighter 5 on PS3, Hard difficulty, from Warrior rank!

0:00 - start
1:35 - status
2:55 - fighting in Sega Arena Coast
22:01 - fighting in Club Sega Bay Area
28:01 - Club Sega Bay Area tournament
39:01 - more fighting in Club Sega Bay Area
53:13 - Twin Mohawks?!?
55:34 - still Club Sega Bay Area
1:06:10 - Suntan?!?
1:07:20 - wrap-up & what's next!

Finally realized the 1, 2, 3 arcade floor cabinets in the game's virtual arcades are organized by opponent rank: lower ranks at cab 1, middle ranks at cab 2, and high ranks at cab 3! I never figured this out before! :P But now all those jerks from the "Special" group are hogging cab 3 in my low and intermediate-rank arcades, so it became kind of obvious even to me. This also makes me wonder if, if you keep fighting challengers at the cabs, the challengers follow the same general rank category for the cab; I'd guess yes but I haven't tried this out yet--but in theory, if you want to fight the lower ranks in the arcade, you just hop on cab 1, and then you bump up to the next cabs if you want a bit more of a challenge. (Mostly I cherry pick my opponents--to fight the ones I haven't beat yet--so it doesn't usually become a factor for me; except, when entering a new arcade, I could hop on cab 1 until the opponents start to repeat, then on to cab 2, etc--and if I ever reach the point where I've met all the challengers and/or just want to chill, now I'll know how to fine-tune the challenge level!)

Started using some ground attacks finally, and only got a nasty counter-attack once, I think--and that one was probably mostly avoidable if I hadn't flubbed my defense halfway through or something. Handy when fighting in a cage: you can't throw the opponent out and win it just like that, but you can throw them into the wall behind you, then get that ground attack hit on them for extra damage.

Hm... For this "gold" wrestler outfit, I probably should go back to red face paint, ditch the black collar, and get those red boots. ; )

At one point I mention the VF5 FAQ ( https://gamefaqs.gamespot.com/ps3/932831-virtua-fighter-5/faqs/50154 ) saying that above Master rank you don't gain XP for beating lower-ranked opponents--but looking back on this video, I *did* get XP for beating another Warrior rank (34'17), and even for beating a 10th dan, which is two ranks below me (5'06). So the FAQ seems to be wrong about that.

10'07 - Defender rank is at the same level as Warrior, just a different win percentage; here's the rank list, maybe some day I'll remember some of these names :p (adapted from https://virtuafighter.fandom.com/wiki/Virtua_Fighter_5#Ranking_System ):

10th to 1st kyu, 1st to 10th dan, Master, then:

under 70 | 70 - 80 | over 80 (win percentage)

Defender | Hunter | Warrior
Enforcer | Raider | Veteran
Sentinel | Barbarian | Gladiator
Protector | Assassin | Vindicator
Guardian | Slayer | Avenger
Paladin | Berserker | Vanquisher
Liberator | Destroyer | Conqueror

I don't think I've fought any of the top rank yet; pretty sure I've fought some Avengers, maybe even a Vanquisher. I can't say I've yet felt any real difference between the named ranks, but then again I haven't fought them all that much yet, and I don't have their order memorized, so I haven't had much of an idea of what to be expecting as I face them.

Moves:

fave:
hcfGP - Giant Swing! Ridiculous throw (fast input for +25% dmg)
fK(,fK,fK,fK) - fast knee mid, good damage, repeatable
K,K - high, both barrels
ufK(tap only) - big drop kick!
bK - turn-around, long range
dfK - fast, pretty good range
dfP - overhead, fast-ish, good success rate
fGP~fGP~fGP (maintain direction) - great range, damaging throw
dfPK - long range low
fP~P,P - mid combo
bP~cP~bK-dash-dfGP - elbow knockdown & ground combo w/ throw
ufPK - lunging forearm smash; easy fP juggle on smaller chars

okay:
bKG,K - compact mid combo
dK - fast-ish, short range low
df,dfP - hook uppercut (follow-up?)
dbdbGPK - crouch throw
dfGPK - prone throw

weird/rare:
fGPK~GP~P,P,P - circus throw & juggle, not much damage but fun
running GPK - body splash tackle, didn't manage to get one off
ffPK - shoulder rush knockdown, trouble if blocked
ufGK - sort of a butt-bop but actually a kick; unblockable??(?)
df,dfPK - fast short-range uppercut; huge combo against wall
GPK - full-body deflection
dfGK - high stagger on block, but turns Wolf around?
dbGK - high leg forward, staggers on hit?

3/10/21

#vf5 #wolfhawkfield #virtuafighter5




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Tags:
fighting game
fgc
smbhax 2000
60fps
60 fps
commentary
game
single player
ben chamberlain
gameplay
1080p
ps3
playstation 3
quest
quest mode
wolf hawkfield
wolf
warrior rank
sega arena coast
club sega bay area
club sega bay area tournament
twin mohawks
suntan
giant swing



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