447: Virtua Fighter 4: Evolution PS2 \\ Jacky - Quest mode - 6th dan: Battle on the EDGE
Okay well since I broke VF5's Quest mode, here I am concentrating on Jacky Bryant in Virtua Fighter 4: Evolution's Quest mode. Hopefully it won't break and neither will I and it'll just be a good time forever! : D Anyway here I go, my Jacky just got to 6th dan last time and opened up the tournament to get out of Club Sega Plant Area, which was a pain because it required completing four quests, and I had to for instance win two fights in a row without blocking ; P.
Got off to a slow start and eh some demotion matches. Would I be able to win through???
0:00 - start
0:50 - Battle on the EDGE (Club Sega Plant Area)
12:35 - Combo Contest (Underground Fighting Arena)
19:05 - Sega Arena Midtown
50:11 - demotion match 'o'
1:08:47 - demotion match -o-
1:29:27 - promoted to 7th dan!
1:51:04 - promoted to 8th dan
1:59:34 - wrap-up & what's next!
It was a good thing I got promoted because right after that I ran into 6th dan Brad "blacksheep," who I couldn't beat. : oo But because only matches against those of your own rank affect your movement toward promotion or demotion, facing 6th dan blacksheep as a 7th dan meant it didn't matter he beat me three matches in row--aside from pride and all that of course. : P
Sega Arena Midtown was intense for promotion/demotion for me because it seems to have a ton of 6th and 7th dan opponents, and that was my own exact level range. Took me just six wins to go from 7th to 8th dan! Four of those being against 7th dan AIs; if I had lost to one that probably would have made it require one more win against a 7th dan in order to get promoted. Kind of surprised it only takes four straight rank-matched wins at 7th dan!
That was as opposed to my blowing a lot of 6th dan matches when I was 6th dan, and so ping-ponging up and down in the promotion/demotion rollercoaster there for a while. : P Sheesh! I felt like I was getting back to being a bit better of a Jacky toward the end of the session, but there's still basic stuff I have to work out, like how to follow up certain hits (back+P+P comes to mind : P--oh and just P+P+P : ppp...heck and K,K or f,f+K), when to do the backflip, when to try punches against certain characters, and how some cool-looking moves actually come out. ; ) How much longer will I be able to put off doing Jacky's 4e command training? : P Well this playing one Quest character instead of 6-8 thing will be interesting, in my magical optimistic mind it will just miraculously imbue me with deep Jacky insight and intuition and everything will just flow. ; ) But eh it'll probably take work or something. : P
Oh and I found that while dfG+P is a better damage throw than the regular (f)G+P (and the high damage df,dfG+P works well after blocking Akira), you can follow up the regular throw with Jacky's df+K ground attack pretty reliably, so in the end it works out to about the same damage as the df throw.
The "Combo Contest" fight club mode I unlocked seems like the most normal one so far. And had the least high-ranked opponents, I think! Hm but I dunno if these Event Square "Underground fighting arena" tournaments scale at all to your own rank; kind of seems like they don't, which would mean that it wouldn't really last as just an alternative to Arcade mode if I get stuck on sum dumb quest requirement in the main Quest mode or something.
Oh huh I should just rename my Jacky to "smbhax 2000" so people can tell which one I am easier. : P
4/13/21
#vf4e #jackybryant #virtuafighter4evolution
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