441: Virtua Fighter 4: Evolution PS2 \\ Jacky: Fighting w/o blocking, & other ;P Quest mode quests!

441: Virtua Fighter 4: Evolution PS2 \\ Jacky: Fighting w/o blocking, & other ;P Quest mode quests!

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Published on ● Video Link: https://www.youtube.com/watch?v=hPnQNVGbcMM



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Playing Jacky Bryant in Quest mode of Virtua Fighter 4: Evolution on PS2, on Hard (or whatever it's called--the harder one) difficulty, from 5th dan rank!

0:00 - Training--a better Jacky throw?
13:50 - Club Sega Plant Area: 4th dan+ Jeffry quest
32:10 - promoted to 6th dan!
53:55 - Quests--looking up "Evading throw escapes"
1:01:35 - "No guarding" quest 'p'
1'21"09 - Counter hit quest
1:35:15 - Wrap-up & what's next!

Notes:

1'11"56 & 1'12"15 - 3rd dan Kage "Masked Man," near death, picks me up and drops me exactly on the edge of the ring, where my wake-up animation causes me to flop out for a Ring Out--two rounds in a row!!
1'13"02 - Went from 1/2 to 0/2 completion on the "No guarding" quest after getting KOed : ooo---oh man I hadn't even realized until I'm typing this up the next day that a key part of the Quest "order" "Win 2 matches on a row without guarding" was "in a row." In a row??? Jeeeeeeez I hate quests.

~~~~~

Throws

I'd been doing Jacky's default neutral stick position (or forward, but he has no forward throw so it would use neutral), Guard+Punch throw, but he does have much more damaging throws; nGP does 25 damage, but down-forward does eh 42 or something; he's also got double-movement-input throws: forward, forward; forward, back; down-forward, down-forward; fb I think did 55, and dfdf did 60, or something. It seemed like a lot of damage. In Evo though, as opposed to VF5, those double-input motions feel like they really make throw take too long to come out, and I had trouble landing them in a lot of situations, so I should probably concentrate on just getting used to doing his dfGP.

At one point I was trying to remember if I'd gone back and played Jacky in VF5. I didn't. And the system throw change I was trying to remember was this change between 4 (and Evo?) and 5, I think:

https://en.wikipedia.org/wiki/Virtua_Fighter_5#Gameplay - "Throw speed has been reduced, from 8 frames to 12 frames. In addition, "Instant", or 0-frame throws re-appear from Virtua Fighter 3 in guaranteed throw situations (such as during an evade)."

So they made throws take longer to execute, in 5. But they're also waaaaay easier to land on AIs in 5's Quest mode than they are in 4's. Like, they're just kind of broken in 5 and there isn't much reason to do anything else *except* use your strongest throw at almost all times, it's just way safer than trying punches and kicks, at least once you get to about 9th dan; maybe if you're a wiz with combos there might be some reason to do those, but eh well I guess I'm not, and throws work way better. It's ridiculous; I'm not really good at VF and I'm playing 6 characters at once in VF5's Quest mode and I'm beating named rank AIs with throws--with, like, Sarah and Pai. ; )

So I'm realizing 5's Quest mode, at least, is kind of broken, because throws are too easy there. Doesn't seem to be the case at all in 4--fortunately...I guess. ; )

(https://forums.shoryuken.com/t/virtua-fighter-5-final-showdown-console-thread/132425/162 - User "EmX" says VF5FS goes back to VF4-style throw system. That could help explain why throws were re-animated between 5 and FS. This makes me think it's quite possible that FS fixed throws being too easy vs the AI; doesn't particularly matter if they did through because in FS, *strikes* are broken vs the AI: you can just spam and break down the toughest AI in FS with fairly simple punch or kick moves.)

~~~~~

Quests

Well, I was worried but I did finally get through the "complete 4 quests" requirement to get to the tournament for Club Sega Plant Area; man that "win two matches in a row without blocking" quest was a real pain, though! And kind of ruined my ability to block for about three matches afterward. ; P UGHHH. But at least I didn't have to try the evade quests, especially that one about doing evade throw escape buffering (apparently a big way smart people can escape throws is to do an evade move, which won't dodge a throw, but to cover that angle you input different throw movement commands while evading. : o Oh man I hope I never ever ever have to do that as a quest. Or for any reason whatsoever.) Sigh. Just let me fight the AIs how I want, doggonit!

(I'm especially a little worried about this sort of thing because what with throws looking quite likely to have kind of broken VF5's Quest mode--okay I'm only max of Warrior rank there but I've beaten near top rank AIs with my throw nonsense--it's looking ever more like at some point I'll just get tired of throw dominance and drop 5, leaving me with 3tb's arcade mode--which is amazing as far as I can tell so far--and 4e's Quest mode...which seems good up to now EXCEPT for the ding-dong-danged quests. I mean, I guess there's also 4e's Arcade mode, or maybe just messing around in Quest mode's funky Fight Club.)

4/7/21

#virtuafighter4evolution #vf4e #jackybryant




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Tags:
fighting game
fgc
smbhax 2000
60fps
60 fps
commentary
game
single player
ben chamberlain
gameplay
1080p
ps2
playstation 2
virtua fighter 4 evolution
vf4e
vf4 evo
jacky
jacky bryant
quest
quest mode
club sega plant area
practice
dojo
training
no guarding
counter hit
5th dan
6th dan



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smbhax 2000 currently has 96,930 views spread across 240 videos for Virtua Fighter 4. Roughly 18 days worth of Virtua Fighter 4 videos were uploaded to his channel, roughly 14.12% of the content that smbhax 2000 has uploaded to YouTube.