440: Capcom vs. SNK 2 \\ Dreamcast \\ Survival: Kyosuke is weird = o (Also, music is loud!)
Hah the music in this game is so loud you can't really hear my blathering, which is just as well since I'm just confused about how the heck to use Kyosuke's special moves. (Next time I'll take the volume down by about -5 dB; no this game does not have a separate music volume slider, heck it doesn't have any volume adjustment at all: Dreamcast was LOUD and you were GOING TO LIKE IT.)
Anyway here I was trying out Kyosuke Kagami in Infinite Survival mode of Capcom vs. SNK 2: Millionaire Fighting 2001 on Dreamcast! And not really getting very far, but for some reason that didn't bother me and I kept going back for more!
0:00 - Inf. Survival 1
5:13 - Inf. Survival 2
10:31 - Inf. Survival 3
12:41 - Inf. Survival 4
18:21 - Inf. Survival 5
22:16 - Inf. Survival 6
25:05 - Inf. Survival 7
29:35 - Inf. Survival 8
34:54 - Inf. Survival 9
39:40 - Inf. Survival 10
44:50 - Inf. Survival 11
49:51 - Inf. Survival 12
51:53 - Inf. Survival 13
59:03 - high scores
1:00:40 - wrap-up & what's next! (yo, inaudible 'p')
I'd managed to forget that this Survival mode is an unusual one: you get almost ALL your health back after each match at first, then it's slightly less that you get back, and slightly less, and slightly less... The difficulty is easy in the first two matches, then gets sickeningly difficult. Yet somehow this all works for me! : D
Not sure if I can make Kyosuke really work for me. I'm pretty okay with his regular moves, except I keep forgetting his upward-thrusting down-forward (or just down?) heavy kick is short range, probably for use as an anti-air.
Speaking of anti-airs, he has not one but TWO uppercut-style special moves: his forward-down-df-Punch--classic Street Fighter shoto character dragon punch motion--whips an electrical charge almost full screen height, but has very low horizontal range, and comes out so slowly you'd have to have better reflexes than I do to do it as a reaction to the faster jump-in attacks that will come at you; his NOT dragon punch input but rather quarter-circle-forward-Kick attack flip kick covers space much more like a standard uppercut move--it's just such an unusual input for a move like that I'm having trouble getting used to it. ; )
And if that one is more like a regular uppercut, what is his harder-to-use regular-uppercut-input move for? Hitting exceptionally high jump-in attacks?
His classic fireball motion quarter-circle-forward-Punch sends two energy butterflies sine-waving across the screen: "Cross Cutter" covers an unusually tall height range for a fireball, but *not* quite a full screen horizontal range. Against certain fireballs, such as Ryo's, one butterfly will cancel his fireball and the other will go on to hit him, which is awesome--but a taller fireball like Terry's will take out both of them, or so it seemed. So again, a quirky twist on a standard shoto move.
Instead of a "tatsu" spin kick shoto thing as his "third" special, Kyosuke's got qcbP, a slow, looping flight through the air with an electrical fist; it looks like it might hit against airborne characters, but doesn't; it's far too slow to catch the AI if they're just standing around, since they see it coming a mile away; it seems intended to be used as a reaction counter to enemy fireballs--as I managed to use it once to loop over Terry's fireball and hit him. But the max range heavy punch version only covers maybe a little over half the screen, so you have to be standing uncomfortably close to the enemy fireballer to threaten them with it. Another kind of tricky to use move!
He doesn't feel like an outright bad character to me, and I particularly like his jumping medium kick, with its long down-thrust leg that seems to catch the AI out more than usual--but his specials are quirky, and probably meant as fast reaction counter-moves, which is definitely not my speciality. ; )
Kyosuke's color palettes are all pretty samey; the craziest he gets is that his three-punches color has white hair instead of blond, and three-kicks Kyosuke is slightly purple.
4/7/21
#capcomvssnk2 #cvs2 #kyosukekagami
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