4D Scan Data to Secondary Expressions & Viseme | 3D Scan Pipeline Tutorial Part 5

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https://www.reallusion.com/character-creator/3d-scan.html This video provides a couple of examples of how you can update and import new blend shapes to your Character Creator character sourced from raw scan OBJ data. Here we’re using Wrap geometry graphs to accomplish this, and also ZBrush to modify them even further.

Watch all tutorials for Character Creator 3D Scan Pipeline: https://courses.reallusion.com/home/character-creator/3d-scan-pipeline
Professional 3D Scan Workflow for Character Creator : https://www.reallusion.com/character-creator/3d-scan.html

00:00 Intro
00:37 OBJ Export & Project Setup
05:08 Blendshape Import to Character Creator
06:47 Masking Geometry for Viseme Import

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about Face Tools: https://www.reallusion.com/character-creator/zbrush/character-face-tools/default.html


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#digitalhuman #3dscan #3dcharacter




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