[4K HDR] Halo: Reach \ Mission 4 Nightfall \ Xbox One X Enhanced Remastered MCC

[4K HDR] Halo: Reach \ Mission 4 Nightfall \ Xbox One X Enhanced Remastered MCC

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Halo: Reach
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Nightfall is the fourth campaign level of Halo: Reach.

The mission involves Noble Six cooperating with Jun-A266 (Noble Three), in a series of stealth-based encounters at night, the purpose of which is to recon Covenant Forces in the colloquially named 'Dark Zone'. They first eliminate a few guards posts, and then encountering a native creature of Reach, the Gúta. They then meet a few militia troopers attempting to recover smuggled UNSC weaponry at a waterfront. The militia troopers gave the Spartans information about a hydro plant further into the dark zone. There they discovered a Covenant pylon, which was generating the dark zone. Jun placed a det-charged inside of it to avoid detection by the Covenant. After proceeding further into the dark zone and eliminating the Covenant troops in the area, the two Spartans discovered a Covenant landing zone. Kat receives the visual and tells them to retreat so they can prepare for the next day.

Reach Achievement 43 I Need a Weapon Complete the level on Normal difficulty or higher. 10G

A section of this level is a night-time version of the multiplayer map Powerhouse, with some notable differences such as a large Covenant shield dome generator.
This is the only level that features a Gúta, one of Reach's native species.
This is the only level in any of the games to feature the Colonial Militia.
The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission Truth and Reconciliation from Halo: Combat Evolved, in which John-117 uses a Sniper Rifle with above-normal ammunition capacity.
The firefight map Waterfront is also based on this level.
The chapter "...Too Quiet" is a reference to the second chapter of Silent Cartographer, "It's Quiet..."
When fighting the Guta, the Phatoms lights will follow them until they die, where they will then continue following you.
Throughout the level there are weapon boxes similar to the ones where you get the rocket launcher from after helping the milita, but they are closed; yet when hit they will open to reveal either a DMR or Sniper Rifle, which is useful when low on ammo.
There is a box that has the number seven on it. It can be found in one of the warehouses
After going through the gates by the Powerhouse, if you look down the cliffs to the left, you can see the beginning of the next mission, Tip of the Spear.

Glitches

If a Hunter knocks Jun into the canyon, he will not be able to progress further. You, on the other hand, will be able to progress further albeit with no Jun. This will make the scripted events awkward, and deprive the player(s) of an invincible ally for the rest of the level.
If the player gets into the forklift at the pylon and parks it at the center of the gate and get out, the player can slip through the gate and continue the mission, but without any Covenant spawning, this glitch can be useful when playing Legendary.
Sometimes, when doing the above glitch involving the gate, the Tyrant will not appear. This is incredibly rare however.

Mistakes

After you meet up with the Militia at the area that is known in Firefight as Waterfront, you will follow a riverbed. At the start of the riverbed, you can see several Moa, however once you get to a certain distance, they will disappear.
The Phantom's searchlight in the beginning cutscene doesn't seem to be flashing from the nose turret, rather It is emitted from below the cockpit.

Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360 home video game console. The fifth installment in the mainline Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads.

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