[4K] Hitman: Blood Money HD Enhanced Collection \ Xbox One X Enhanced UHD 60 FPS Gameplay

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Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series. The story follows the life of professional hitman, Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist who is interviewing him. The game was a critical and commercial success for Eidos, selling more than 2.1 million copies. High-definition ports of Blood Money and its predecessors, Silent Assassin and Contracts, were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy. Remastered versions of Blood Money and its successor, Hitman: Absolution, were released for PlayStation 4 and Xbox One as part of the Hitman HD Enhanced Collection.

Gameplay In Hitman: Blood Money, the protagonist, Agent 47, must kill characters to complete missions. Armed guards, security checkpoints, witnesses and other obstacles attempt to prohibit Agent 47’s success. The player guides Agent 47 through the game's levels from a third-person perspective. A map showing each topographical area and the location of targets and characters assists the player. To complete his mission, Agent 47 uses multiple methods to eliminate targets, regardless of witnesses or violence to bystanders. Blood Money penalizes players for making too much noise or being too violent. New features introduced in Blood Money included the ability to climb over obstacles, improved unarmed combat, the use of non-player characters (NPC) as shields, the ability to dispose of bodies, improved character animations, a new game engine, and the ability to upgrade weapons and equipment. Seven of the featured weapons in the game, as well as assorted pieces of equipment can be upgraded.Every level in Blood Money contains a method to make the target's death look like an accident, such as tampering with a grill to make it explode when it is turned on, rigging a chandelier to fall on a target or pushing a target off a balcony. Agent 47 can improvise weapons to complete missions, such as nail guns, toy air rifles, knives, screwdrivers, stilettos, cane swords, fire extinguishers, hammers, and hedge clippers. Blood Money introduced a notoriety system that rises and falls based upon Agent 47’s success. The higher Agent 47's notoriety, the easier it is for NPCs to identify him. If Agent 47 is captured on camera surveillance or witnessed committing murder, the character’s notoriety will rise. If the player executes a mission perfectly, Agent 47's notoriety will be minimal. Blood Money provides players with methods to reduce Agent 47’s notoriety, including destroying surveillance equipment and bribery. Notoriety gained in early missions will affect later missions. The notoriety system is not available on rookie mode, the easiest difficulty setting. Upon competition of each mission, a newspaper article is displayed containing the mission’s results, Agent 47’s notoriety level, the weapon most frequently used and how accurately it was used, the number of police, security, and civilians killed or injured, and the existence of witnesses. Sketches of Agent 47's face are displayed and become more accurate as the character’s notoriety grows. Players are awarded ratings based upon the success of the mission, such as a designation of "silent assassin" when the target was assassinated as cleanly and quietly as possible. As one advances further into the game, newspapers containing headlines from previous missions are scattered throughout levels.Blood Money improved the melee weapons system from previous releases, allowing players to lethally throw weapons at NPCs. Unlike previous games, melee weapons cannot be transferred to the player's inventory. In Blood Money, developers introduced rival assassins to the storyline to make the game more critical.

Plot Blood Money begins with a flashback to an amusement park accident in Baltimore, Maryland. Negligent maintenance of a Ferris wheel caused it to collapse and kill 36 people. The father of one of the victims contacts the International Contract Agency, "the Agency,” and orders a hit on the park owner, Joseph Clarence. After completing the hit, the assassin, Agent 47, receives contracts from additional clients. Most of the game occurs as flashback sequences as discussed by journalist Rick Henderson and former FBI Director Alexander Leland “Jack” Cayne. Cayne lies to Henderson, saying Agent 47 stole Dr. Ort-Meyer's cloning data to sell to the highest bidder, and that Agent 47 was working with a group of assassins known as “the Franchise” to kill the U.S. Interior secretary.

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