[6.2 2nd Half] [2.75x] ER - MPE 6m [My dear old friend, Su]

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MPE comes back and with a bit of twist this time: The "revival" of Su's signets on MPE!

To be completely honest here, Su is pretty much a mediocre Core at best. We are only considering it here solely because its signets are +2 right now in the current 2nd Half. In the future, I might test Su further in MPE's build but as a different priority Core to further test its performance on MPE. Su also used to be the main signet used by her back in the old days when we still didn't have the remaining 6 Flame-Chasers unlocked.

Either way, Su's strength mainly goes to Single-target Damage provided your Valk does a really high amount of hitcounts, which MPE is probably the best one for. This also complements with MPE's severe and noticeable lack of Single-target Damage against Bosses.

For gameplay purposes... it's pretty much just like this: Start with Weapon Active instantly, do Charged ATKs until you get 70 SP (don't miss the window to use Ult at 70 SP cost, though you can also just don't do this so you can save one Active for the next Ultimate), then proceed to spam Charged ATKs while using Active in-between 1 whole Charged ATK animation and 1 quarter of Charged ATK (This means, first sequence of Charged ATK consuming 1 bar). This cycling is for the purposes of maintaining V-V buffs throughout every one of your Charged ATKs.

Always make sure to keep at least ONE active charge stored for the 70SP cost Ultimate for Early floors when you might not get 100 SP for next ult.

Look out for damage distribution and variance through locking on the tankiest mobs always. Basically, always be changing your locked targets.

Read below for full explanation.

12% TDM Emblem used. All Double Floors cleared. SSS Rank 1533 Atk Whisper Pri & 3-set Elysia MPE. Her downscalability is terrible the lower her ranks and gears are, so please do adjust the difficulty accordingly and expect different results.

Boss to take: Husk, then Vill-V or Mobius
Note: Choose whichever you want to booli the most. Vill-V is the easiest.

Supports Picked: VC/BK/BR & LE/SS
Note: VC is a must for the majority of the run due to the gather that she provides. For Heimdall, you can swap VC out for BK if you don't feel confident. Afterwards, for Husk, you use BR. LE is never swapped out until you get Eden's Initial SP signet.

Remembrance Sigils: Light as a Bodhi Leaf & Empty Like Shala
Load Buffs: Charged +15% Breach, Crit DMG +15% Phys/Elem DMG, Max SP +30.

Ego Signets: This build requires only 2, Zenith and Purity. Beauty is not necessary, however it's free 35% TDM Taken to take, which is really strong for early and for the rest of the run so it's good to take at any point during the run. Griseo Red Paint start at F2 is strongly recommended as it's stronger than Beauty.

Priority of order of cores below. Note that the order will change based on your RNG portal luck. Also order of mentioned signets is their priority.

[Ideal Order from F1-F7: Start with Griseo Red Paint F2, grab Su's TDM at F3, finish Su's 2nd Core by F4 Double, go shop F5 and use 3* Remembrance Sigil Abuse to get Su's missing TDM Taken or 60 Hits then Aponia's Basic ATK and 70 Initial Load. If you can, take Griseo's Black or one of Vill-V's signets. Finish Aponia 2nd Core by F6 and grab Aponia door by F7 Double for Breach and Penance]

1- Su: TDM, 25 Hits, TDM Taken, 60 Hits, 2nd Core, 3 Random Debuffs (Optional), TDM Taken for every Debuff (Optional)
Note: Su provides a good powerspike, noticeably against single-target damage (bosses mainly). The 2 Enhanceds is up to you; you can take them if you want, but be advised that they don't really have a noticeable impact as much as getting the other signets' Enhanceds.

2- Aponia: Basic ATK, SP Regen, 70 Initial Load, 2nd Core, Breach, Penance, TDM Taken (Optional)
Note: Avoid the Ultimate signet at all costs. You'll be fucking your run over entirely if you take it. Basic ATK is high priority to +3.

3- Kalpas: TDM, Phys/Elem DMG, Max HP, TDM Taken (Optional), 2nd Core
Note: If needed, you can choose to intentionally die and make use of Elysia's passive revival to immediately recharge Bloodboil Armor to the max so you can further get stronger and make sure to finish the run or in Boss Fights as needed.

4- Vill-V: Spider Web, Pendulum, Conflict, Spoon, 2nd Core, Puppetry: Interlacing Cells, Drama: Origin of Slumber, Saga (Optional)
Note: Drama is high priority to +3. You only consider taking Saga if you actually want its strong and reliable gather, which in turn allows you to swap VC out for BR, allowing you for way higher DPS and burst damage windows.

5- Griseo: Red, Black
Note: Red and Black are high priority to +3.

6- Eden: TDM, Phys/Elem DMG, Initial/Max SP, 1st Core
Note: Better picked from Felis Shop.




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Tags:
Honkai Impact
ER
Elysia ER



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