[6.3] [2.75x] ER - 6S 4m [Otto had to wake up to see this one]

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One day, Otto was having a dream.

It was a dream that felt rather peaceful and strangely happiness-inducing. The kind of dream which he would like to not wake up from. But, what was it about?

It was about Kall-

What the? A rather strong sound had appeared out of nowhere, waking him up out of his dreamland.

He was having the best dream of his life, yet, something had forcefully woken him up and ruined it for him.

Frustrated, Otto looked towards the source of the sound it had come from. It was a rather strange door. Without giving it another thought, he got up from his bed and decided to walk towards it and enter it.

Next second, he would find himself in the Lobby of Elysian Realm, on the area where a big screen could've seen showing something, streaming it live.

Otto was then left shocked. Dazed, he focused his attention on the one thing that had caught his attention completely on that screen. It was the sight of her beloved Kallen, destroying the Elysian Realm effortlessy and with really quick speed... Holy shit, he thought.

Anyway, so... regarding 6S's gameplay for ER. It's a bit complicated to optimally play, but at the same time it's simple.

You want to start every floor with getting enough SP so you can use your Ultimate right away the moment you get the SP for it. Then, after your Ultimate, use Active (Only if Rhapsody, or if you've already gotten Red from Griseo, otherwise skip this input) into spamming the A button for Combo ATK. Gather enemies in the center.

If there's an opportunity to dodge an attack (especially against falling mechs), stop and make sure to time your UE so that you can connect it right away into Combo ATK again and continue.

Then use Ultimate again when your Eden2's duration is going to run out, or your Raven Form ends.

Read below for full explanation.

12% TDM Emblem used. All Double Floors cleared. SS Rank 1370 ATK DoI & Willows (Unaffixed for the valk) 6S. 6S has some good downscalability which I've tested out, although this will only remain true during this weather, as outside of it, her strength will noticeably decrease.

Boss to be picked: RPC, then Elysia or Vill-V
Note: Pick whichever you'd like to booli the most!

Supports Picked: AE / BK & LE / BR
Note: AE and LE are your mandatory supports for the Early Game. After you get Eden's Initial/Max SP alongside other SP Regen signets, you switch LE out for BR. For Heimdall, BK is mandatory due to 6S lacking attacks that can break his shields.

Remembrance Sigils: Veil of Tears & The Lonely Moon / Dreamful Gold
Note: By F6 Shop, you can switch The Lonely Moon out for Dreamful Gold; it will be your staple Support Skill for the remainder of the run.

Load Buffs: Pistols User +20% TDM, Enemies TDM Taken 10%/20% on 100/125 SP Spent

Ego Signets: There are only 3 Signets that 6S wants. Nocturnal Tides and Tragedy are your must-start signets and you should be malding for F2 Ego start to take Finale. The remaining 2 Ego signets are useless.

Priority of order of cores below. Note that the order will change based on your RNG portal luck. Also order of mentioned signets is their priority.

[Ideal Order from F1-F7: 3 Ego Start (Nocturnal Tides + Tragedy + Finale) into Aponia's Basic ATK F3, finish Aponia 2nd Core by F4 Double with SP Regen and 70 Initial Load, grab Aponia's Breach by F5 and go shop F6, use 3* Remembrance Sigil Abuse to buy Eden's TDM and Phys/Elem DMG or Sp/s signets. You want to have 2 of Eden's signets. Then finish Eden 2nd Core by F7 Double or, if you don't get a Eden door, grab Aponia door instead for the remaining 2 Enhanceds.]

1- Aponia: Basic ATK, SP Regen, 70 Initial Load, Ultimate (Optional), 2nd Core, Breach, Penance, TDM Taken
Note: Basic ATK is high priority to +3. Ultimate can be taken either from bad RNG from a door or from Felis Shop; it'll be helpful to have another way of triggering the TDM Taken from Fifth.

2- Eden: TDM, Phys/Elem DMG, Sp/s, Initial/Max SP, 2nd Core, Echo of Withered Soil (Optional)
Note: You can try to gamble for getting Withered Soil, mainly due to 6S's noticeably big SP Regen during her Combos.

3- Griseo: Red, Black, Yellow, Blue, Grey, 2nd Core, Petals in the Wind, Fallen Leaves, A Flame Extinguished
Note: Red is highest priority to +3. The moment you get it, you'll adjust your gameplay to using Weapon Active (if not Rhapsody) AFTER your Ultimate, always. Yellow is also good to +3, but you need Grey. It's strongly recommended to use 3* Remembrance Sigil Abuse to get Petals and Fallen Leaves at +2.

4- Sakura: TDM, TDM Taken, SP on UE, 2nd Core
Note: It is STRONGLY recommended to prioritize getting Sakura 2nd Core finished by the late floors, as this will allow 6S the opportunity to force-trigger UE for the purposes of Griseo's Blue Paint and its 2 most important Enhanceds that require it. This also allows 6S to instantly go into Combo ATK which is even more recommended if your weapon is not Rhapsody.




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Tags:
Honkai Impact
Elysian Realm
ER
6S ER
Sixth Serenade ER



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