Part 7 of my interactive 100% playthrough of AI: The Somnium Files on PC.
So, A-set kinda forced her way into our car, but no matter: our second day of investigation continues with another look at the crime scene. Aside from the corpse, things haven't moved much at Bloom Park, and the local cops don't have anything new to share either. The situation is looking grim, but thanks to our undesired assistant (begrudgingly) and our keen sense of deduction, a few details begin to stick out...
I actually missed three objects to interact with during the driving sequence at the beginning of the video (the gearshift, passenger seat, and rearview mirror). Thankfully, none of these items had any special dialogue associated to them. You'll be able to read the generic text for these interactions in a future driving segment.
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