7 Different Ways to Move Your Camp in Crusader Kings 3 - Roads to Power
When you are a wandering noble in Crusader Kings 3 Roads to Power you will get new camp futures! And more than SEVEN DIFFERENT WAYS you can move your camp.
Crusader Kings 3 Roads to Power will let you play as a wanderer. This short guide will highlight how to use your camp. Please note! When moving your camp - you will be using the new resource type "food supplies".
PATCH INFO:
Added Administrative Government: A new government heavily inspired by the Byzantine Empire which introduces a completely new playstyle focused around the bureaucracy of a large realm.
Noble Families: Families are ranked and put into three categories depending on their overarching rating; Noble Families, Powerful Families, and Dominant Families, unlocking actions and various benefits as your family increases in importance.
Family Attribute: Set an attribute for your Noble Family, giving you a small bonus to all members of your house.
Influence: A new resource representing your political capital.
Earn it by scheming, landing your family members, being a successful governor, and, most importantly, constructing buildings in your estate.
Spend it on making your family members governors, or asking the emperor for various favors.
New Succession Law: Appointment - Spend your influence to put yourself and the members of your family first in the line of succession of the many provinces throughout the realm.
New Succession Law: Acclamation - Vie for control of the throne and become emperor. While skills, suitability, and family status is important, influence is the deciding factor in whether you will succeed in putting yourself, or someone else, on the throne.
Has access to Estates: A domicile type owned and controlled by the head of a noble family.
Upgrades and buildings provide valuable gold and influence income, and can be tailored to suit your own needs and playstyle.
Governors: Administrative vassals act as governors, making use of several new features:
Governor Efficiency: Based on a governor’s skill, they may increase or decrease the amount of taxes holdings provide, and the effectiveness of their Imperial Armies.
Governance Issues: On-map interactive pieces on content, issues appear for governors to solve or somehow address, gaining valuable resources and Governor Trait experience.
Governor Trait: A trait that represents a governor’s overall skill at governing. Experience is primarily gained by successfully solving Governance Issues, but older content has also been updated to provide experience whenever it makes sense, such as successfully reducing the impact of Plague outbreaks.
➤ Chapters
00:00 Character stuck due to contract
00:25 Rations when moving your camp
00:35 1: Way to Move Your Camp
00:55 2: Way to Move Your Camp
01:05 Locate Your Camp
01:20 3: Way to Move your camp
01:30 4: Way to Move Your Camp
01:50 5: Way to Move Your Camp
02:25 6: Way to move your camp
02:45 BONUS!
03:20 MEGA BONUS!
04:00 7: Way to Move Your Camp
04:30 7+: Way to Move Your Camp
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