7 Lessons the Industry Should Learn from XDefiant
Pour one out for XDefiant—Ubisoft’s free-to-play, live-service FPS that aimed to bring back that classic Call of Duty energy… and never quite landed the shot. In this video, I break down 7 key lessons the gaming industry should take from XDefiant’s abrupt shutdown—from engine issues and netcode nightmares to the bigger problem of relying on live service models and crossover gimmicks.
This isn’t a takedown. It’s a post-mortem. One that respects what the devs tried to do—and highlights how close XDefiant came to greatness before falling short.
Whether you loved it, hated it, or missed it entirely, these lessons matter—for gamers, developers, and publishers alike.
Timestamps:
00:00 Intro
00:48 Lesson 1 – Don’t use the wrong engine
01:21 Lesson 2 – Don’t ignore beta feedback
01:52 Lesson 3 – Live service needs live content
02:24 Lesson 4 – Monetization needs more than FOMO
02:59 Lesson 5 – You only get one launch
03:55 Lesson 6 – Steam still matters
04:46 Lesson 7 – Crossover fatigue is real
05:50 Hindsight is 20/20
If you enjoyed this, hit the like button, subscribe, and share it with your FPS squad. And if you didn’t? Do it out of spite. It’s what XDefiant would’ve wanted. 😅
#XDefiant #GameIndustry #LiveServiceGames #FPS #GamingCommentary #GameShutdown #Ubisoft #GameDesign
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