
7 Wonders Lets Play Part 8 - Annoying Stage Layouts
It wasn't horrendous here, but in further segments it becomes the main source of difficulty and annoyance for the game. The problem with the topmost row (especially in the corners) is that you are highly dependent on RNG/luck to clear those blocks. By simply restricting your ability to clear blocks quickly and spawn in new possibilities, the game can effectively stymy your attempts at meeting the objectives necessary to win. This is one reason I tend to not enjoy these games in the long-run. The way they're designed winds up not relying on skill or puzzling abilities, but instead on bullheadly waiting the game out until the right circumstances arise.
Here's the Steam link for the game: https://store.steampowered.com/app/275810/7_Wonders_of_the_Ancient_World/
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