9 ways to actually get game dev done on time

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00:00 - Intro
00:44 - Everything takes longer than it should
01:28 - Always plan to be early
02:52 - Set targets, track your failures
04:32 - Prioritise quality over scope
06:02 - Undersell, Overdeliver
07:43 - Do things in the right order
09:10 - The difference between "done" and "done well"
10:59 - Be realistic about your daily productivity
12:45 - Stop doing things you don't need to do

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level design
steve lee
game design
gamedev
on time
productivity
game development
tips