A 3d Model of a Room - Converted for BeamNG with Blender

Published on ● Video Link: https://www.youtube.com/watch?v=7mRv58Rv5IY



BeamNG.drive
Game:
Duration: 19:07
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https://1drv.ms/u/s!AiICSE8M3GTNiFk5AOlC7b4TY7mn?e=nJjOKs
-Open Zip, Copy Room folder to clipboard. Paste in your level's folders so that it has its own folder.

Example...
C:\Users\YOU\AppData\Local\BeamNG.drive\0.28\levels\Hill\Room

Import in from Asset Browser, Rebuild Collisions. (Control - F7)
You will want to lift it up a bit off the ground.

**Do not use Visible Mesh or Visible Mesh Final for Collisions. I made a low poly collision mesh for it.

***When in the Asset Browser, it can take a little while once you open the room folder to get back your mouse. Its takes it a while to load as seen in video here. You will not be able to drag it into the game until it loads. The black texture preview does not mean its not loaded. Thats a bug in game. But it showing a preview does mean its loaded. Thumbnail for Dae.

Lincoln's Inn Drawing Room
I downloaded the room from Sketchfab from Artist - artfletch
https://skfb.ly/oIpDH

There are a lot of models on Sketchfab. That are free.
@havocng has a ton of videos on getting them into BeamNG

Blender
https://www.blender.org/download/

Tomorrow, got to do some work on a couple request. Will comb back through email tomorrow see if I can catch up some. Know someone asked about mesh fusing to cars for visual purposes, working on that tank for someone, and the Rat Trap are the 3 things off the top of my head. Tank going to take a while. Got to make content for channel in between working on that, or I would be not posting anything for a couple weeks.

In case the requester for DJ Mobile reads this, I know more now about breaking things to return to that project. Its not forgotten.

This room was not requested... I was flipping through models looking for something else and happened to see this room. Going to Sketchfab is like a kid going to the toy store. I want to download everything I see. And see if I can get into into BeamNG :D







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