Attempt to explain Modding - Jbeams, BeamNG
Modding is like cooking, many ways to do the same thing and not every way is best or worst way. This is typically how I approach making things. This is less of a tutorial and more of an overview. It is likely not the best way, and not the best video to explain it, just a way that works for me.
-As usual, a few minutes after stopping the video I found the error that was holding me up.
-New to modding, and concerned you are not a math person, science person, or generally knowledgeable in computer programming.. I am none of those things.
Things used in this video for exporting jbeams from Blender and links to other useful things I use..
Blank Jbeam and Info File
https://1drv.ms/u/s!AoPEwcmh86n10U7yKq3sqYwgKAvZ?e=DIoX1e
Notepad++ (text doc editor for editing .json and .jbeam files)
https://notepad-plus-plus.org/downloads/
jbeam exporter For Blender
https://1drv.ms/u/s!AoPEwcmh86n1qWGLVHwXAsgAYEmr?e=TXB1eQ
Node_Beam Editor
https://1drv.ms/u/s!AoPEwcmh86n1lCPL8OvGMy3bg1Cm?e=e8XJmS
Blender
https://www.blender.org/download/
For scale - Extract the DAE and just place somewhere like desktop. Import that dae into blender for a game vehicle shell used for scale purposes.
https://1drv.ms/u/s!AoPEwcmh86n1zxdOjJ8a5RpVkSYC?e=LERaUa
Also should point out my level of understanding in modding is just slightly above the level of someone smarter than one sack of rocks. I make basic mods typically that can be done in hour, sometimes a few. Full car modding, I am not the one to ask. I do not explain more advanced techniques, because I do not know them yet.
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