A Case Study: SMITE - The Game That Never Reached It's Potential
This is a discussion piece/Video essay I have been working on since the end of december (around 50ish hours of editing/production time). The point of this video is to start a discussion with any of the 4 chapters of the video. So if it got you talking/thinking I guess i did my job. Hopefully you guys enjoy it this took FOREVER.
Timestamps:
Intro: 00:00
Chapter 1 - Identity: 01:42
Chapter 2 - New Player Experience: 06:42
Chapter 3 - International Success: 10:28
Chapter 4 - IP/Brand Issues (smite's weakpoint): 13:44
Conclusion: 18:00
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