A Critical Thought on Balance Options in Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=Z5T9YKZUENI



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Today's Critical thought goes back to the topic of balance and what it means when you're dealing with unique situations. What happens when something is too good, but weakening it will change it completely? How do you balance elements that are good because there is nothing else like it, and what does that mean for the rest of your game?

Correction: I said that the card Ciri could give you double or triple card advantage, I meant either two or three more cards.

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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